
Working Definitions
- Affordance
- Action possibilities an artefact offers in a situation. In design (Norman), signifiers make relevant affordances perceptible; good mappings and constraints guide action while preventing error. In hybrid settings, affordances span physical form (grip, orientation) and digital behavior (state, feedback).
- Artefact
- A situated physical–digital object or assembly used in teaching/research. It exposes affordances and a minimal API (Control/State/Events), can sense & act, and serves both as an interface and an epistemic object.
- Diegetic UI
- Interface cues placed inside the scene, anchored to objects/surfaces rather than floating overlays. Labels and status live on the artefact or spatial anchor.
- Embodied Interaction
- Meaning emerges in sensorimotor coupling of body, artefact, and environment (after Dourish).
- Presence
- Felt sense of being there / being together in mediated space; perceptual, cognitive, social layers (Lombard & Ditton).
- Proxemics
- The study of how people use interpersonal space and orientation in communication. In interaction design, proxemics‑aware A/V orchestration adapts framing, loudness, and spatial audio to distance.
- Research‑through‑Design (RtD)
- Knowledge via making & reflective practice; artefacts as epistemic objects (Zimmerman).
- Telepresence / Hybrid
- Coupling distributed places into shared task spaces; co‑located & remote actors in one situation.
Hybrid Learning Atelier
Anchoring principles (after Lefebvre). We work across spatial practice, representations of space, and representational spaces.
- Flexible spatial practice. Modular seating/tables, ceiling rails and curtains to rapidly partition zones.
- Technology as an invisible enabler. Infrastructure integrated into wall cabinets and floor boxes; clean cable routing.
- Representational spaces. A wall‑filling projection (≈6.25 × 2.80 m) becomes a “fourth wall” for life‑size remote presence.
Implementation moves: DANTE audio, beamforming mics, eye-level cameras, and NDI orchestration.
Teleportation: from cultural imaginaries to hybrid interfaces
Teleportation is not only a technical speculation; it is a cultural figure for the desire to be here and elsewhere at the same time.
Design translation: instead of “moving bodies,” hybrid systems “move states” (signals, intentions, shared artefacts).
George du Maurier’s fictional “Telephonoscope” (1878) and Robida’s late‑19th‑century visions anticipate contemporary debates around surveillance and public/private boundaries.


Teleporter: Portable hybrid presence systems
Concept. Mobile frames that couple two sites into a shared interaction field—grounded in presence theory.
- Sensory telepresence: Life‑size video + spatial audio.
- Interactive agency: Gestures, tangible props, remote actuation.
- Room grammar: Camera at eye level, action zones for proxemics, and daylight-balanced LED lighting.
Connect! Interactive Live Demo
Demo works on mobile devices. Use a Chromium-based browser for serial connection.
References
- Dourish, P. (2001). Where the Action Is. MIT Press. Embodied interaction: meaning through action–perception loops; frames the room‑as‑interface stance.
- Ishii, H., & Ullmer, B. (1997). Tangible Bits. CHI ’97. Coupling bits and atoms via tokens/ambient media; lineage for tangible props in hybrid studios.
- Weiser, M. (1991). The Computer for the 21st Century. Scientific American. Ubiquitous & calm computing vision; basis for instrumented, distributed spaces.
- Hornecker, E., & Buur, J. (2006). Getting a grip on tangible interaction. CHI ’06. Framework linking physical, social and spatial dimensions—evaluation heuristics for TUIs.
- Höök, K. (2018). Designing with the Body. MIT Press. Somaesthetic method repertoire—design with felt bodily experience (gesture, posture, proxemics).
- Zimmerman, J., Forlizzi, J., & Evenson, S. (2007). Research through design. CHI ’07. RtD in HCI—knowledge articulated via artefacts/cases; fits studio‑based inquiry.
- Reinmann, G., Herzberg, D., & Brase, A. (2024). Forschendes Entwerfen. transcript. (DE) DE monograph connecting DBR & RtD to higher education practice—evidence‑seeking iteration.
- Reinmann, G. (2023). DBR as Research Through Design. EDeR. (DE) DE OA overview—frames hybrid‑studio interventions as educational design research.
- Eiband, M., et al. (2018). Bringing Transparency Design into Practice. IUI ’18. Patterns/probes for transparency‑by‑design—useful for live dashboards & consent.
- Sieber, J. M., Brannys, A., Söbke, H., Sabik, M. I., & Kraft, E. (2025). The Hybrid Learning Atelier. MTI, 9(10), 107. Primary case reference: architecture, AV/sensor stack, scenarios—empirical backbone.
- Merleau‑Ponty, M. (1966). Phänomenologie der Wahrnehmung. Berlin: de Gruyter. (DE) Phenomenological roots of embodied perception—body as the basis of meaning‑making.
- Heeter, C. (1992). Being There: The Subjective Experience of Presence. Presence, 1(2). Early presence account; graded levels and measurement orientation.
- Lombard, M., & Ditton, T. (1997). At the Heart of It All: The Concept of Presence. JCMC. Canonical overview defining presence as perceptual illusion of non‑mediation.
- IJsselsteijn, W., Riva, G., Waterworth, J., & Waterworth, E. (Eds.). (2003). Being There. IOS Press. Edited volume on presence determinants & metrics; anchors many measures.
- Biocca, F., Harms, C., & Burgoon, J. K. (2003). Toward a more robust theory and measure of social presence. PRESENCE 2003. Theory & measurement criteria for social presence—instrument design guidance.
- Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001). The ITC‑SOPI. Presence, 10(3), 282–297. Cross‑media presence questionnaire—baseline beyond HMD‑VR.
- Dourish, P., & Bell, G. (2011). Divining a Digital Future. MIT Press. Ethnographic critique of UbiComp; design‑in‑the‑wild perspective on messiness.
- Gumbrecht, H. U. (2004). Produktion von Präsenz. Frankfurt am Main: Suhrkamp. (DE) Cultural‑theoretical expansion of presence: intensity and immediacy beyond meaning.
- Brannys, A., & Sieber, J. M. (2026). that this is what carries us. In Räume der Hochschullehre. transcript. Teleporter practice articulated for co‑presence and participatory learning; conceptual backbone for the satellites.
Further reading & project pages
Navigation: Handout „Medienkunst“ · App/Demo